There has always been a darkness to Ilmar, but never more so than now. The city chafes under the heavy hand of the Palleseen occupation, the choke-hold of its criminal underworld, the boot of its factory owners, the weight of its wretched poor and the burden of its ancient curse. What will be the spark that lights the conflagration?
Despite the city’s refugees, wanderers, murderers, madmen, fanatics and thieves, the catalyst, as always, will be the Anchorwood – that dark grove of trees, that primeval remnant, that portal, when the moon is full, to strange and distant shores. Ilmar, some say, is the worst place in the world and the gateway to a thousand worse places. Ilmar, City of Long Shadows. City of Bad Decisions. City of Last Chances.
‘Ilmar is vividly alive with ideas, conflicts, and a sense of its own history – a truly breathtaking fantasy city, down every street a compelling story.’ David Towsey.
‘A master at the height of his powers. This is epic symphonic fantasy, weaving a breakneck plot through a sumptuously dangerous world.’ Ian Green.