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  • How the cat purred and how the witch grinned,As they sat on their broomstick and flew through the wind. A very funny story of quick wits and friendship, Room on the Broom is another smash hit from the unparalleled picture book partnership of Julia Donaldson and Axel Scheffler, creators of The Gruffalo. The witch and her cat fly happily over forests, rivers and mountains on their broomstick until a stormy wind blows away the witch's hat, bow and wand. Luckily, they are retrieved by a dog, a bird and a frog, who are all keen for a ride on the broom. It's a case of the more, the merrier, but the broomstick isn't used to such a heavy load and it's not long before . . . SNAP! It breaks in two! And with a greedy dragon looking for a snack, the witch's animal pals better think fast. ISBN 9781509804771
  • Rory loves his dad, but he also really likes his step-dad, Tony. He has weekends with Dad in the park and makes imaginary dens with Tony, so when Father's Day comes, who should he make his card for at school? Spotting his frustration, Tony spends his 'rainy-day pennies' to take Rory somewhere new - an ART GALLERY, full of wonders. As they pause to reflect in a huge room of rectangles, Rory sees his conflicting feelings glistening back at him in many powerful colours. Afterwards, a 'chance' encounter with Dad, under a red sky, helps Rory realise that he doesn't have to feel torn at all. Great for Ages 1-6. ISBN 9781913339487
  • For enchanted, medieval and mythological adventures. Tell tales of men and gods, how they found the dragon’s lair, how they enchanted mythical creatures... Discover the magic of Rory’s Story Cubes with the Fantasia edition! Rory’s Story Cubes is a creative story generator, providing hours of imaginative play. With Rory’s Story Cubes, anyone can become a great storyteller. Simply roll the cubes and let the pictures spark your imagination. Rory’s Story cubes is an ideal tool for developing language skills and stimulates creative writing in a fun way. Requiring you to think on your feet Story Cubes can serve as an ice-breaker, literacy development, mental workout and more. How it works: Rory’s Story Cubes are a remarkably simple and effective means for inspiring creative thinking and problem solving in all of us. Simply toss all the dice, examine each of the nine face-up images and let them guide your imagination through a story that begins with “Once upon a time…”. The nine dice, each with an image on six sides, hold a total of 54 images. This means that with every roll, there are over 10 million combinations for you to use as the inspiration for your story. The uses for Rory’s Story Cubes are boundless. Whether it’s in a classroom or business, the process of creating and telling your own story can provide untold understanding of our language, of the world we live in and of ourselves. The secret is not to think too deeply. Simply ‘gulp’ in the images and start talking. The story will reveal itself through the cubes and in so doing, will unleash creativity, freedom of expression and frequently, an insight to how to solve a seemingly intractable personal or business problem. The quality cubes are moulded for durability and feel really good to hold. The take-anywhere box (60mm x 60mm x 25mm) is durable and popular with teachers and other professionals as a portable tool. Players: 1 or more Age: 6+ ISBN 3558380077190
  • Weird, strange... These cubes are full of unexplained situations, untold secrets, and unsolvable puzzles. Mysterious stories and investigations await! Rory’s Story Cubes is a creative story generator, providing hours of imaginative play. With Rory’s Story Cubes, anyone can become a great storyteller. Simply roll the cubes and let the pictures spark your imagination. Rory’s Story cubes is an ideal tool for developing language skills and stimulates creative writing in a fun way. Requiring you to think on your feet Story Cubes can serve as an ice-breaker, literacy development, mental workout and more. How it works: Rory’s Story Cubes are a remarkably simple and effective means for inspiring creative thinking and problem solving in all of us. Simply toss all the dice, examine each of the nine face-up images and let them guide your imagination through a story that begins with “Once upon a time…”. The nine dice, each with an image on six sides, hold a total of 54 images. This means that with every roll, there are over 10 million combinations for you to use as the inspiration for your story. The uses for Rory’s Story Cubes are boundless. Whether it’s in a classroom or business, the process of creating and telling your own story can provide untold understanding of our language, of the world we live in and of ourselves. The secret is not to think too deeply. Simply ‘gulp’ in the images and start talking. The story will reveal itself through the cubes and in so doing, will unleash creativity, freedom of expression and frequently, an insight to how to solve a seemingly intractable personal or business problem. The quality cubes are moulded for durability and feel really good to hold. The take-anywhere box (60mm x 60mm x 25mm) is durable and popular with teachers and other professionals as a portable tool. Players: 1 or more Age: 6+ ISBN 3558380077183
  • Rory’s Story Cubes is a creative story generator, providing hours of imaginative play. With Rory’s Story Cubes, anyone can become a great storyteller. Simply roll the cubes and let the pictures spark your imagination. Rory’s Story cubes is an ideal tool for developing language skills and stimulates creative writing in a fun way. Requiring you to think on your feet Story Cubes can serve as an ice-breaker, literacy development, mental workout and more. How it works: Rory’s Story Cubes are a remarkably simple and effective means for inspiring creative thinking and problem solving in all of us. Simply toss all the dice, examine each of the nine face-up images and let them guide your imagination through a story that begins with “Once upon a time…”. The nine dice, each with an image on six sides, hold a total of 54 images. This means that with every roll, there are over 10 million combinations for you to use as the inspiration for your story. The uses for Rory’s Story Cubes are boundless. Whether it’s in a classroom or business, the process of creating and telling your own story can provide untold understanding of our language, of the world we live in and of ourselves. The secret is not to think too deeply. Simply ‘gulp’ in the images and start talking. The story will reveal itself through the cubes and in so doing, will unleash creativity, freedom of expression and frequently, an insight to how to solve a seemingly intractable personal or business problem. The quality cubes are moulded for durability and feel really good to hold. The take-anywhere box (60mm x 60mm x 25mm) is durable and popular with teachers and other professionals as a portable tool. Players: 1 or more Age: 6+ ISBN 3558380077213
  • Search for hidden treasure in the mountains, meet Vikings and dinosaurs... Discover new horizons in your stories! Rory’s Story Cubes is a creative story generator, providing hours of imaginative play. With Rory’s Story Cubes, anyone can become a great storyteller. Simply roll the cubes and let the pictures spark your imagination. Rory’s Story cubes is an ideal tool for developing language skills and stimulates creative writing in a fun way. Requiring you to think on your feet Story Cubes can serve as an ice-breaker, literacy development, mental workout and more. How it works: Rory’s Story Cubes are a remarkably simple and effective means for inspiring creative thinking and problem solving in all of us. Simply toss all the dice, examine each of the nine face-up images and let them guide your imagination through a story that begins with “Once upon a time…”. The nine dice, each with an image on six sides, hold a total of 54 images. This means that with every roll, there are over 10 million combinations for you to use as the inspiration for your story. The uses for Rory’s Story Cubes are boundless. Whether it’s in a classroom or business, the process of creating and telling your own story can provide untold understanding of our language, of the world we live in and of ourselves. The secret is not to think too deeply. Simply ‘gulp’ in the images and start talking. The story will reveal itself through the cubes and in so doing, will unleash creativity, freedom of expression and frequently, an insight to how to solve a seemingly intractable personal or business problem. The quality cubes are moulded for durability and feel really good to hold. The take-anywhere box (60mm x 60mm x 25mm) is durable and popular with teachers and other professionals as a portable tool. Players: 1 or more Age: 6+ ISBN 3558380077206
  • This classic collection of beautifully illustrated nursery rhymes from Shirley's childhood, will inspire a new generation to discover their own favourite rhymes - and sing them wherever they go. Parents and children can enjoy these rhymes all through the day: from walking to the park on a cold and frosty morning with "Here we go round the mulberry bush" or going to bed with "Twinkle, Twinkle Little Star". This collection is the perfect addition to any child's bookshelf. Great for Ages 0-6. ISBN 9781406390315
  • You've never seen the Wimpy Kid World like this before - an entirely new, awesome, friendly, truly fantastic fantasy quest from #1 international bestselling author Jeff Kinney!From the imagination of Wimpy Kid's Rowley Jefferson comes an adventure of epic proportions! Join Roland and his best friend, Garg the Barbarian, as they leave the safety of their village and embark on a quest to save Roland's mum from the White Warlock. Will our heroes survive? Find out in Rowley Jefferson's Awesome Friendly Adventure! And don't miss Rowley Jefferson's first book, the instant #1 bestseller, Diary of an Awesome Friendly Kid: Rowley Jefferson's Journal. Great for Ages 7-11. ISBN 9780241458839
  • Grab a flashlight, crawl under the covers, and dive into the twisted, unexpectedly hilarious world of Rowley Jefferson's imagination. You'll meet zombies, vampires, ghosts, and much more in these comically terrifying tales. Rowley's spooky stories might leave you laughing, but beware-you could end up sleeping with the lights on! Great for Ages 6-9. ISBN 9780241530412
  • Totally addictive and packed full of glamour, scandal and romance, Royal Blood is The Princess Diaries with murder, for fans of One Of Us Is Lying, Red, White And Royal Blue and The King Is Dead. Kicked out of her American boarding school, Evan is sent to live with her estranged father, the King of England. Her existence as his illegitimate daughter is top secret - until someone leaks it to the press. Suddenly she's the focus of a thousand lurid headlines, plus the hatred of her stepmother the Queen and half-sister Princess Maisie. Then the royal scandal intensifies... After Evan is seen disappearing with a journalist's son at a party, he is found dead and she becomes the primary suspect in a murder investigation. Did "the Killer Princess" really do it? It seems that only the Queen's gorgeous nephew Kit will help Evan clear her name. But can she really trust anyone at the palace? Great for Teens and Young Adults. ISBN 9781803701721
  • Ruff! Ruff! Hello, Ruffles! The Teeny Tiny Kittens have come to stay and Ruffles is NOT happy. They pounce and purr and snore and jump and POOP! Worst of all, they want to play with Big Blue Blankie, and Ruffles doesn't want to share. But the Teeny Tiny Kittens don't understand and there's trouble when Big Blue Blankie is accidentally ripped. Luckily, Ruffles' new feline friends show him that sharing together is the very best way to make friends and play. With brilliantly observed and hilarious animal illustrations by David Melling, whose series, Hugless Douglas, has sold over 2 million copies worldwide. Great for Ages 0-6. ISBN 9781788009904
  • Eoin Madden's having a busy term with friend issues, schoolwork and new rugby challenges; he's been moved up to train with the Junior Cup team, which is hard work, plus there's trouble in his dormitory as mobile phones start going missing!But as usual there are ghostly goings-on in Castlerock school - what's the link between Eoin's history lessons and the new spirit he's spotted wearing a Belvedere rugby jersey? ... Historical and modern mysteries combine in this intriguing tale of rugby, rebellion and ghosts. Book 3 in the acclaimed Rugby Spirit series. Great for Ages 9-12. ISBN 9781847176776
  • 'Ok, lads, you have everything you need to win this game. So go out and do it ,' said the coach. Eoin's not sure if it will be so easy! He's just started a new school ... and a new sport. Everyone at school is mad about rugby, but Eoin hasn't even held a rugby ball before!With new rules to learn, new friends to make and new teachers to get a handle on, he really doesn't need to have Richie Duffy, the resident bully, picking him out as his latest target!And just who is this guy, Brian, who looks so out-of-date, but gives great rugby advice? Book 1 in the acclaimed Rugby Spirit series. Great for Ages 9-12. ISBN 9781847173331
  • It's a new school term and Eoin Madden has new responsibilities. He's now captain of the Under 14s team and has to deal with friction between his friend Rory and new boy Dylan as they thrash it out for a place as scrum-half. And away from the pitch Eoin has his hands full. He starts work on a project about Irish-born All Black Dave Gallaher who died in World War I. Then history becomes reality when an old book brings Eoin a lot closer to the rugby legend than he ever thought possible ... Fast-paced action, mysterious spirits and feuding friends - it's a season to remember. Book 2 in the acclaimed Rugby Spirit series. Great for Ages 9-12. ISBN 9781847175915
  • Straighten your cape and sharpen your claws, being a vampire is harder than it looks! The deliciously funny debut from Alex Foulkes, illustrated by Sara Ogilvie. 'A wickedly fun debut, with a wonderfully strong girl hero' Cressida Cowell, Children's Laureate There are highs and lows to being a vampire. On one claw, you get cool powers like beastly strength and hypnotism and the ability to GRIMWALK. On the other claw, however, vampires are bound by the Vampiric Laws: rules to protect the balance between the worlds of the Living and the Undead. And unfortunately, 11-year-old Leo has just forgotten rule number one. The Rules for Vampires don't tell you what to do when you make a ghostly enemy, or accidentally restart an ancient war. But Leo and her very unusual family are more than up to the job. A monstrously funny and devilishly dark new adventure from debut talent Alex Foulkes, illustrated throughout by the award-winning Sara Ogilvie, Rules for Vampires is the series that fans of Lemony Snickett and Skulduggery Pleasant will devour for breakfast. Great for Ages 9-12 ISBN 9781471199554
  • Eleven-year-old Casper Tock hates risks, is allergic to adventures and shudders at the thought of unpredictable events. So, it comes as a nasty shock to him when he accidentally stumbles into Rumblestar, an Unmapped Kingdom full of magical beasts. All Casper wants is to find a way home, but Rumblestar is in trouble. An evil harpy called Morg is sending her followers, the Midnights, into the kingdom to wreak havoc and pave the way for her to steal the Unmapped magic for herself. But Casper cannot turn a blind eye because the future of his own world, he discovers, is bound up with that of the Unmapped Kingdoms. And so, together with Utterly Thankless, a girl who hates rules and is allergic to behaving, and her miniature dragon, Arlo, Casper embarks upon an adventure full of cloud giants, storm ogres and drizzle hags. Can he, Utterly and Arlo, the unlikeliest of heroes, save the Unmapped Kingdoms and our world from the clutches of Morg and her Midnights? Live a life filled with adventure with Abi Elphinstone in this brand NEW series where a whole new world is waiting to be discovered... Great for Ages 9-12 ISBN 9781471173660
  • Azari and her mother have fled their own hot, bright country, and are now living in a bleak Direct Provision Centre in damp, grey, confusing Ireland. They miss home desperately, yet any return would only mean their death. The one bright spot for Azari is the time she spends running with her new Irish friend. Jane Mitchell works in disability provision in Ireland. She has written several books for children, including A Dangerous Crossing, which told the story of Syrian refugees. She has won awards in Ireland and the UK, including the Bisto Book of the Year, Children's Books Ireland Merit Award, Reading Association of Ireland Merit Award and Children’s Choice award. Her books have been listed on the school curriculum in Ireland and Brazil. “It’s been an honour and a privilege to have been given this opportunity by Little Island to tell Azari’s tale in Run For Your Life," she said. "Her story is based on the interrupted lives of thousands of people in Direct Provision in Ireland — many of whom are traumatised by war, displacement, and persecution. They wait for months, sometimes years, for a decision about their futures, trying to live a life with dignity in the most undignified of circumstances. I hope I have done them justice.” Great for Ages 9-12. ISBN 9781912417858
  • Runaway Robot is a funny and heartwarming adventure about two best friends helping put themselves back together, from the award-winning Frank Cottrell-Boyce, illustrated by Steven Lenton. When Alfie goes to Airport Lost Property, he finds more than he bargained for. A lot more. Because there's a giant robot called Eric hidden away on the shelves. Eric has lost one leg and half his memory. He's super strong, but super clumsy. He's convinced that he's the latest technology, when he's actually nearly one hundred year's old and ready for the scrap heap. Can Alfie find a way to save Eric from destruction - before Eric destroys everything around him? Great for Ages 9-12 ISBN 9781509887910

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