• From rural Japan to international icon - Yayoi Kusama has spent her remarkable life immersed in her art. Follow her incredible journey in this vivid graphic biography which details her bold departure from Japan as a young artist, her embrace of the buzzing New York art scene in the 1960s, and her eventual return home and rise to twenty-first-century super-fame. ISBN 9781786277169
  • WHERE IS SABRINA? The answer is hidden on a videotape, a tape which is en route to several news outlets, and about to go viral. A landmark graphic novel, already hailed as one of the most exciting and moving stories of recent years, Sabrina is a tale of modern mystery, anxiety, fringe paranoia and mainstream misinformation - a book that tells the story of those left behind in the wake of tragedy, has important things to say about how we live now, and possesses the rare power to leave readers pulverised. ISBN 9781783784905
  • First published in 1990, David Wenzel's comic book adaptation of J.R.R. Tolkien's The Hobbitwas an immediate success and has become one of the best-loved graphic novels of the last 25 years. The Hobbitis the story of Bilbo Baggins, a quiet and contented hobbit whose life is turned upside down when he joins the wizard Gandalf and thirteen dwarves on their quest to reclaim their stolen treasure. It is a journey fraught with danger - and in the end it is Bilbo alone who must face the guardian of this treasure, the most-dreaded dragon, Smaug. Illustrated and hand painted in full colour throughout, and accompanied by the carefully abridged text of the original novel, this handsome authorised edition will introduce new generations to a magical masterpiece - and be treasured by Hobbit fans of all ages, everywhere. This new edition has been completely re-scanned from the original paintings to achieve more accurate and vibrant colours, with David Wenzel revisiting the work to provide sensitive improvements and additions to the original edition. The book includes a magnificent and completely new cover design by Wenzel himself. ISBN 9780261102668
  • An enchanting graphic novel about a feud, a friendship, and two girls forever changed. Based on the beautifully hand-crafted animated adventure, WolfWalkers, this graphic novel features an introduction and exclusive original art from film cocreator Tomm Moore and co-Art Director Maria Pareja. Watch the stunning film coming to Apple TV+. On the orders of the Lord Protector Cromwell, Robyn Goodfellowe and her father come to Kilkenny, Ireland, to wipe out the last of the wolves, deemed dangerous beasts, that live in the neighboring forest. Robyn, unable to hunt with her father and sick of being confined within the city walls, decides to sneak out, only to get caught. She's saved by Mebh, a wild girl who lives among the wolves. Mebh and her mother are leading the pack somewhere far away from Kilkenny and the "townies" who threaten them. Mebh introduces Robyn to her way of life, and the two quickly bond over the freedoms of the forest. Robyn soon discovers WolfWalkers, people who can communicate with and turn into wolves. After learning that they aren't to be feared, Robyn decides she must protect Mebh and her pack. But as the lives of the townies and the wolves collide, Robyn's relationship with her father comes to a head when she's transformed into the very thing he is tasked to destroy. This graphic novel makes a great gift for readers of all ages and includes a special introduction, written and illustrated by film cocreator, Tomm Moore, and co-Art Director, Maria Pareja. WolfWalkers is created by Cartoon Saloon, the award-winning Irish studio behind some of the industry's most renowned animated films including Song of the Sea and The Secret of Kells. Great for Ages 9-12. ISBN 9780316429535
  • A heart-wrenching true story about life in a Kenyan refugee camp that will restore your faith in real-life happy endings. Omar and his brother Hassan, two Somali boys, have spent a long time in the Dadaab refugee camp. Separated from their mother, they are looked after by a friendly stranger. Life in the camp isn't always easy. The hunger is constant ... but there's football to look forward to, and now there's a chance Omar will get to go to school ... With a heart-wrenching fairytale ending, this incredible true story is brought to life by Victoria's stunning illustrations. This book perfectly depicts life in a refugee camp for 8-12 year olds. 'Does everything one can ask of a book, and then some.' Kirkus 'Fantastic graphic novel.' The New York Times Book Review 'Sensitive and poignant.' School Library Journal 'Not to be missed.' Booklist Great for Ages 8-12. ISBN 9780571363858
  • Graphic novel star Kazu Kibuishi creates a world of terrible, man-eating demons, a mechanical rabbit, a giant robot and two ordinary children on a life-or-death mission. After the tragic death of their father, Emily and Navin move with their mother to the home of her deceased great-grandfather, but the strange house proves to be dangerous. Before long, a sinister creature lures the kids' mom through a door in the basement. Em and Navin, desperate not to lose her, follow her into an underground world inhabited by demons, robots, and talking animals. Eventually, they enlist the help of a small mechanical rabbit named Miskit. Together with Miskit, they face the most terrifying monster of all, and Em finally has the chance to save someone she loves. Graphic Novel. This series is particularly good for children who are ready to move on from Wimpy Kid/Dogman but prefer a graphic format. Great for Ages 9-12. ISBN 9781407103891
  • A thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom. Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game. ISBN 9781846149481
  • Sophie s young and queer and into feminist theory. She decides to study abroad, choosing Paris for no firm reason beyond liking French comics. Feeling a bit lonely and out of place, she s desperate for community and a sense of belonging. She stumbles into what/who she s looking for when she meets Zena. An anarchist student-activist committed to veganism and shoplifting, Zena offers Sophie a whole new political ideology that feels electric. Enamored of Zena, of the idea of living more righteously Sophie finds herself swept up in a whirlwind friendship that blows her even farther from her rural Californian roots as they embark on a disastrous hitchhiking trip to Amsterdam and Berlin full of couch surfing, drug tripping, and radical book fairs. Capturing that time in your life where you re meeting new people and learning about the world when everything feels vital and urgent The Contradictions is Sophie Yanow s fictionalized coming-of-age story. Sophie s attempts at ideological purity are challenged time and again, putting into question the plausibility of a life of dogma in a world filled with contradictions. Keenly observed, frank, and very funny, The Contradictions speaks to a specific reality while also being incredibly relatable, reminding us that we are all imperfect people in an imperfect world. ISBN 9781770464070
  • THE GROUNDBREAKING GRAPHIC NOVEL A story about ordinary people navigating a strange land, in even stranger times. On the eve of the US elections, a Syrian family leave their world behind for a chance at the American dream. But as the first day of their new life dawns, they are greeted by the news of Donald Trump's victory. It's as if they arrived in one country, and woke up in another. What does that mean for their past, their future... their home? Welcome to the New World began as a ground-breaking comic strip in the New York Times. Every week, the Aldabaan family's experiences would be retold as a cartoon strip - keeping step as events unfolded in real life. One Pulitzer Prize later, this stunning graphic novel fills in the gaps, gradually revealing an America which is full of contradictions: foreign yet familiar, ignorant but kind, cruel yet generous. It's also an intimate portrait of family dynamics and everyday fortitude, from the first day at a new school to getting a new job (any job!) against the clock. It seems that if you can't turn back, the only way to go is onwards. ISBN 9781526623768
  • 'I know exactly what you mean.' Six simple words, and suddenly Sam doesn't feel so alone. A heart-warming series about friendship, compassion and finding your kindred spirits. This is the story of one of those days - a day so bad you can barely get out of bed, when it's a struggle to leave the house, and when you do, you wish you hadn't. But even the worst of days can surprise you. When one sad ghost, alone at a crowded party, spies another sad ghost across the room, they decide to leave together. What happens next changes everything. Because that night they start the The Sad Ghost Club - a secret society for the anxious and alone, a club for people who think they don't belong. Stunningly illustrated, this is Volume 1 in a new graphic novel series, for fans of Heartstopper and Jennifer Niven, and for anyone who's ever felt invisible. Join the community of half a million ghosties on Instagram, @theofficialsadghostclub Great for Teens and Young Adults. ISBN 9781444957358
  • What's scarier: fighting demons or letting your kids down? That's what a group of parents will find out as their plans to solve the school's longstanding mystery lead to one parenting nightmare after another! TO-DO LIST: Drop kids at preschool; Grab coffee with other parents; Go ghost-hunting in woods; Fight demonic entity; Collect kids; Naptime. With the kids away on a field trip, a group of parents disturbs an ancient evil buried beneath the old Church Hall, unearthing a decades-old mystery about a missing child, and inviting something... hungry into their lives. Suddenly, their mornings go from playdates and peanut allergies, to a battle for the souls of one broken family--and one child in particular, in this original story that combines the highs of parenthood with horror movie scares. 112 pages. ISBN 9781684058310
  • Cassandra Darke is an art dealer, mean, selfish, solitary by nature, living in Chelsea in a house worth GBP7 million. She has become a social pariah, but doesn't much care. Between one Christmas and the next, she has sullied the reputation of a West End gallery and has acquired a conviction for fraud, a suspended sentence and a bank balance drained by lawsuits. On the scale of villainy, fraud seems to Cassandra a rather paltry offence - her own crime involving 'no violence, no weapon, no dead body'. But in Cassandra's basement, her young ex-lodger, Nicki, has left a surprise, something which implies at least violence and probably a body... Something which forces Cassandra out of her rich enclave and onto the streets. Not those local streets paved with gold and lit with festive glitter, but grimmer, darker places, where she must make the choice between self-sacrifice and running for her life. ***WINNER OF THE COMEDY WOMEN IN PRINT PRIZE 2020*** ISBN 9780224089098
  • The First Graphic Adaptation of the Multi-Million Bestseller. '12th June, 1942: I hope I will be able to confide everything to you, as I have never been able to confide in anyone, and I hope you will be a great source of comfort and support.' In the summer of 1942, fleeing the horrors of the Nazi occupation, Anne Frank and her family were forced into hiding in the back of an Amsterdam warehouse. Aged thirteen when she went into the secret annexe, Anne Frank kept a diary in which she confided her innermost thoughts and feelings, movingly revealing how the eight people living under these extraordinary conditions coped with the daily threat of discovery and death. Adapted by Ari Folman, illustrated by David Polonsky, and authorized by the Anne Frank Foundation in Basel, this is the first graphic edition of the beloved diary of Anne Frank. 'Faithful to the spirit and often the language of the diary... Mr Polonsky's beautiful artwork offers a charming and convincing view of Anne on the page' THE ECONOMIST. 'Folman and Polonsky have reclaimed Anne Frank in all of her humanity, and they allow us to witness for ourselves her beauty, courage, vision and imagination. And, in doing so, they have elevated the tools of the comic book to create an astonishing work of art.' JEWISH JOURNAL. ISBN 9780241978641
  • The year is 1964. Bailey doesn't realize he is about to fulfil his tragic destiny when he walks into a US Army recruitment office. Secretive, damaged, innocent, trying to forget a past and looking for a future, Bobby is the perfect candidate for a secret US government experiment, an unholy continuation of a genetics program that was discovered in Nazi Germany nearly 20 years earlier in the waning days of World War II. Bailey's only ally and protector, Sergeant McFarland, intervenes, which sets off a chain of cascading events that spin out of everyone's control. As the monsters of the title multiply, becoming real and metaphorical, the story reaches a crescendo of moral reckoning. A 360-page tour de force of visual storytelling, Monsters' narrative canvas is copious: part familial drama, part thriller, part metaphysical journey, it is an intimate portrait of individuals struggling to reclaim their lives and an epic political odyssey that plays across two generations of American history. Monsters is rendered in Barry Windsor-Smith's impeccable pen-and-ink technique, the visual storytelling, with its sensitivity to gesture and composition, the most sophisticated of the artist's career. There are passages of heartbreaking tenderness, of excruciating pain, of redemption and sacrifice, and devastating violence. Monsters is surely one of the most intense graphic novels ever drawn. ISBN 9781787333413
  • Every summer, Rose goes with her mum and dad to a lake house in Awago Beach. It's their getaway, their refuge. Rosie's friend Windy is always there, too, like the little sister she never had. But this summer is different. Rose's mum and dad won't stop fighting, and when Rose and Windy seek a distraction from the drama, they find themselves with a whole new set of problems. It's a summer of secrets and sorrow and growing up, and it's a good thing Rose and Windy have each other. Great for Teens and Young Adults. ISBN 9781596437746
  • In his first full-length work of journalism in a decade, the 'heir to R. Crumb and Art Spiegelman' (Economist) brings his comics mastery to a story of indigenous North America, resource extraction, and our debt to the natural world*A GUARDIAN BOOK OF THE YEAR* The Dene have lived in the vast Mackenzie River Valley since time immemorial, by their account. To the Dene, the land owns them, not the other way around-it is central to their livelihood and their very way of being. But the subarctic Canadian Northwest Territories are also home to valuable natural resources, including oil, gas and diamonds. With mining came jobs and investment-but also road-building, pipelines and toxic waste, which scarred the landscape; and alcohol, drugs, and debt, which deformed a way of life. In Paying the Land, Joe Sacco travels the frozen North to reveal a people in conflict over the costs and benefits of development. Resource extraction is only part of Canada's colonial legacy: Sacco recounts the shattering impact of a residential school system that aimed to remove the Indian from the child; the destructive process that drove the Dene from the bush into settlements and turned them into wage labourers; the government land claims stacked against the Dene Nation; and their uphill efforts to revive a wounded culture. Against a vast and gorgeous landscape that dwarfs all human scale, Paying the Land lends an ear to trappers and chiefs, activists and priests, telling a sweeping story about money and dependency, loss and culture, with stunning visual detail by one of the greatest comics reporters alive. ISBN 9781910702581
  • A moving and darkly humorous family tale, pitch-perfectly illustrated with Alison Bechdel's gothic drawings. If you liked Marjane Satrapi's Persepolis you'll love this. Meet Alison's father, a historic preservation expert and obsessive restorer of the family's Victorian home, a third-generation funeral home director, a high-school English teacher, an icily distant parent, and a closeted homosexual who, as it turns out, is involved with his male students and the family babysitter. When Alison comes out as homosexual herself in late adolescence, the denouement is swift, graphic, and redemptive. Interweaving between childhood memories, college life and present day, and through narrative that is equally heartbreaking and fiercely funny, Alison looks back on her complex relationship with her father and finds they had more in common than she ever knew. 'A groundbreaking masterpiece' The Independent. A finely woven blend of yearning and euphoric fantasy' Evening Standard. ISBN 9780224080514
  • A beautiful book to connect us after such a challenging time. 'Dark clouds were looming in the distance. We watched them gather, and we wondered... When will it come? How long will it last?' A monumental storm brings huge and sudden change. We follow a man and his dog through the uncertainty that it brings to their lives. Through their eyes, we see the difficulties of being apart, the rollercoaster of emotions that we can all relate to, and the realisation that by pulling together we can move through difficult times with new perspective, hope and an appreciation of what matters most in life. ISBN 9780857839442

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